![]() ![]() There’s an abundance of weapons, mods and items everywhere, so it doesn’t take long to gear up, giving you the rest of the match to beat up zombies and set traps for your fellow players. Bad Blood’s matches are too short for that, typically running for less than 15 minutes, but there’s also just a lot to do. There are none of those long lulls you have to get used to in the large-scale games, where you’re just being pushed along by the circle, hoping you’ll happen across someone, anyone, to shoot at. Bosses require a bit of preparation, so I typically leave them if I find one early on, but that comes with its own risks, namely that it gives other players a chance to take the samples for themselves. The regular zombies are easy to kill but can be a serious threat if they surround you, while the massive, armoured lads can take a pounding and squash you with a few hits. They only appear near the hives, which are usually enclosed spaces, though the runner and shambling variety will give chase if they see you. PvE works here because the zombies don’t just roam the map freely. This makes them perfect places for an ambush. Samples translate into experience that gives you more health and stamina, and when someone reaches level 5, the evac chopper gets called in, turning the game into a bloody race to the only available seat. There are some good reasons to venture into these dangerous places. But you know that everyone’s gunning for the hives, which are all marked on the minimap. ![]() The map is a smaller version of the slums from Dying Light, but with only 12 players it’s more than large enough for people to sneak around in, especially when everyone is a parkour master, scaling and leaping across buildings like it’s nothing. That’s why it pays to be an opportunistic bastard. You might be about to bring down your hammer for the killing blow when they whip out a huge riot shield, or they could parry, stun you and then fling a mine under your feet. Your stamina drains quickly, so you’re always dashing in and out, and you never know what your enemy has up their sleeves. Rather than detracting from the PvP, these PvE threats are Bad Blood’s linchpin, elevating player confrontations and driving the match forward in lieu of walls of toxic gas.įights in Dying Light: Bad Blood don’t take place across the length of villages and huge fields they’re almost always close-range duels where you know exactly where your killer is, usually because you’re looking right into their eyes. Ranged weapons are rare, there’s no shrinking circle and you’re just as likely to die at the hands of a zombie as you are another player. It’s a small-scale battle royale set in a compact urban arena designed for 12 players. Unfortunately I don’t notice the molotov cocktail hurtling towards me.ĭying Light: Bad Blood hasn’t sprouted from the same evolutionary branch as Plunkbat or Fortnite. I’m still feeling pretty smug when I leave the hive. “I’m so sneaky and also handsome,” I think to myself as I pick his corpse clean and grab the samples for myself. That’s when I throw my own molotov cocktail and leap in with my electrified axe. He takes out the boss and, exhausted and bruised, proceeds to collect his samples. We’re both after the same thing: blood samples that will allow us to level up. I stay hidden behind a van and watch him duke it out. ![]() One of my fellow survivors had walked into a hive of zombies and he was chargrilling them. The attack wasn’t directed at me, it turns out. The sound of an explosion and a huge burst of flame sends me sprinting for cover. This week, Fraser’s racing towards choppers and being very unsportsmanlike in Techland’s undead battle royale spin-off, Dying Light: Bad Blood. Premature Evaluation is the weekly column in which we explore the wilds of early access. ![]()
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